DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide to DirectX, DirectX 12, HLSL that has been praised by professionals and beginners alike.
DirectX+HLSL/Graphics/Compute All-in-One offers a comprehensive exploration of DirectX, DirectX 12, HLSL. This essential guide provides both theoretical foundations and practical applications, making it valuable for professionals and students alike.
This book is ideal for:
A must-read for anyone in Computer Graphics, this book meticulously explores DirectX 12, providing both historical context and modern applications.
Reviewed on October 30, 2025
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone passionate about DirectX, I found the author's perspective refreshing.
Reviewed on October 16, 2025
I absolutely loved DirectX+HLSL/Graphics/Compute All-in-One! As someone passionate about DirectX, I found the author's perspective refreshing.
Reviewed on September 30, 2025
Concise yet impactful, this book provides valuable perspectives on DirectX 12 for both beginners and experienced readers.
Reviewed on November 19, 2025
DirectX+HLSL/Graphics/Compute All-in-One delivers exactly what it promises - expert knowledge on DirectX in an accessible format.
Reviewed on October 23, 2025
A beautifully written exploration of DirectX, DirectX+HLSL/Graphics/Compute All-in-One kept me engaged from start to finish.
Reviewed on October 21, 2025
If you’re looking for inspiration in Computer Graphics, DirectX+HLSL/Graphics/Compute All-in-One is a fantastic choice that offers deep personal insight and motivation.
Reviewed on October 11, 2025
Straight to the point, DirectX+HLSL/Graphics/Compute All-in-One makes understanding Computer Graphics effortless and engaging.
Reviewed on November 24, 2025
From a methodological perspective, DirectX+HLSL/Graphics/Compute All-in-One offers innovative approaches to DirectX 12. The interdisciplinary nature of the research, bridging Computer Graphics and Game Development, results in novel insights.
Reviewed on October 11, 2025
A beautifully written exploration of DirectX, DirectX+HLSL/Graphics/Compute All-in-One kept me engaged from start to finish.
Reviewed on October 17, 2025
While DirectX+HLSL/Graphics/Compute All-in-One makes valuable contributions to the field of Computer Graphics, it occasionally oversimplifies complex issues around DirectX 12.
Reviewed on October 28, 2025
In this comprehensive examination of DirectX+HLSL/Graphics/Compute All-in-One, the author demonstrates a remarkable grasp of DirectX. The theoretical framework presented in chapters 3-5 particularly stands out as groundbreaking in the field of Computer Graphics. While some may find the technical depth challenging, the payoff for persistent readers is substantial.
Reviewed on October 22, 2025www.theguardian.com • Dec 23, 2025
Zampella created the template for multiplayer shooters that is still used today, and his cinematic and epic military, sci-fi and Star Wars games thrilled and moved millions• Vince Zampella dies aged...
Read Full Articlewww.pcgamer.com • Dec 24, 2025
…and three not-so-shining examples. Oh dear. ...
Read Full Article| Title: | DirectX+HLSL/Graphics/Compute All-in-One |
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| ISBN: | 9798289659729 |
| Publication Date: | June 25, 2025 |
| Categories: | Computer Graphics, Game Development, Programming, Software Development, GPU Computing |
Expert in Computer Graphics with over 15 years of experience. Published researcher and industry consultant.
Further information available at https://xbdev.net/directx3dx/directxallinone/ (content).
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